Satisfactoryis finally out of early access after nearly five years, and its full release adds tons of new systems, optimizations, and content for new and returning players to sink their teeth in. While a lot of technical issues have been addressed over the last few months, especially with the 1.0 release, the ultrawide support still isn’t perfect. Thankfully, a patch by Rose from the widescreen community addresses those in Satisfactory 1.0.
Fixing the Satisfactory 1.0 Ultrawide Issues
This patch from Rose corrects the hands model view reduction and enforces the vertical FOV scaling for all scenes, including the main menu, while playing Satisfactory 1.0 in ultrawide mode.
It’s pretty simple to install as well.
After you’re done, simply launch the game, and all the ultrawide issues will be sorted out. Here is a screenshot shared by Rose, which shows the corrected FOV and hands model view.
All credits go toRosefor creating and testing the patch at 2560×1080, 3840×1080, and 5120×1440. You can learn about their work at theirPatreonorBuyMeACoffeepages. For now, there aren’t reported issues with the patch, and it works flawlessly.

We hope that the developers are aiming to address this issue in an upcoming patch as well. Considering it’s been so long in development, we were expecting this to be ironed out in 1.0, but it seems other issues took priority.
This is still an Unreal Engine title, so you’ll run into theoccasional crashing while playing Satisfactory as well, which can be fixedwith a simple tweak to the launch commands. Additionally, with the release of 1.0, you’ll have toupdate how your ports’ settingsif you’re running dedicated servers.

Ali Hashmi
Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn’t spending an unhealthy amount of time in Slay the Spire, he’s probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.