WeaponsArmourSpells
Here’s a list of all the Fire Damage sources that you can find in Baldur’s Gate 3. Click on the Spell or Weapon in the table below to learn more. Each post shows a tooltip with more information, including duration, properties, and other helpful information.
Description
Hurl a mote of fire.
Burning Hands
Shoot fire from your outstretched fingers and ignite anything flammable.
Hellish Rebuke
The next time you take damage, you use your reaction to surround your attacker in hellish flames.
Searing Smite
Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.
Weapon Range
Flaming Sphere
Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.
Heat Metal
Cause a metal weapon or armour to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always rcccivcs Disadvantage. If the creature is still touching the metal, you’re able to use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage.
Scorching Ray
Hurl three rays of fire. Make a ranged spell attack for each ray. For each ray that hits, you deal 2d6 Fire damage. you’re able to hurl the rays at one target or several.
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.
Exterminator’s Axe
Deals an additional 1d6 Fire damage to Plants, Insects, and Small creatures.
Everburn Blade
An arcane flame that cannot be quenched. Causes the blade to deal an additional 1d4 Fire damage
Gloves Of Flint And Steel
When the wearer deals Fire Damage, the target has to succeed a Constitution Saving Throw or start Burning.
Absolute’s Smite
Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.
Ring Of Fire
When dealing Fire damage, the wearer deals an additional 1 Fire damage.